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by zamalek 3678 days ago
We've got some pretty hairy legacy C++ and all versions of VS prior to 2015 fell over it. 2015 handles it just fine, it's worth trying again.

Regardless, clang just uses the headers - at least that's the story with clang-autocomplete. It seems to parse them much faster than VS does, so reusing the VS cache me might cause perf impediments.

2 comments

I can confirm that clang just uses headers, no linking involved. No project either. Only the headers you include in your file. So it should not compile a lot unless you have a file that includes the whole project, which is probably not the case.
I'm currently on a unity project but I'm sure at some point I'll work with UE4. I very much look forward to seeing how it performs.
Please let me know when you know more. I am also interested.