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by danudey 3680 days ago
The whole 'app consistency' vs. 'platform consistency' ignores that most users (probably very close to 'all users') change back and forth between apps on a given platform far more than they change between platforms for a given app. I use Google Inbox, and I switch between that and iOS Mail, Tweetbot, FB Messenger, etc. extremely often. I can't imagine a circumstance where I would have an Android device and switch back and forth between Google Inbox on iOS and Google Inbox on Android more frequently than switching between apps on iOS.

Switching to Google Inbox to read an e-mail and then not being able to swipe back, like you can in basically every other iOS app, is jarring and ridiculous. There's no reason for it, other than arrogance. They could keep 'material design' and still make it feel like an iOS app, but they don't bother. Likewise, they seem to have reimplemented text input and text fields, and done so extremely badly, for no reason that I can tell, causing significant problems with selecting text or using third-party keyboards.

If you're switching from Windows to Mac (or Android to iOS) and back frequently, then you're going to be frequently switching UI paradigms, but you'll be dealing with consistency in a given context. You use iOS for a bit and everything behaves one way, then you pick up an Android device and everything works another way.

When you pick up an iOS device and all your paradigms change, except for this one app where they change back and nothing you're used to works, that's more jarring than switching to iOS and having Google Inbox behave like an iOS app, the way every other app on that device works.

In other words, it's not even about material design; it's about fundamental interaction with the app and breaking all of the user's expectations and habits, for no real gain other than, maybe, developer time.