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by alejohausner
3687 days ago
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Ignoring matrix transformations is easy, as long as the eye point is at the origin. Then yes, the algebra is almost trivial: projection is just divide-by-z. But the moment you move the camera, or stretch and turn objects, or worry about clipping, you need the full machinery that matrices provide. They're not that mysterious. I wish they were taught in high school, because they would motivate kids to learn graphics and programming. |
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