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by jacobolus
3683 days ago
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Our current CPU-based 2D vector graphics rendering pipelines are completely unmatched to modern hardware. They’re lumbering decades-old dinosaurs with poor render quality (full of nasty visual artifacts) and ridiculously slow speed compared to the possibilities on a GPU (or even compared to better-cache-optimized CPU algorithms, frankly). I really wish everyone would move toward something like this instead: http://w3.impa.br/~diego/projects/GanEtAl14/ |
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