|
|
|
|
|
by tdicola
3688 days ago
|
|
Sadly if you're actually implementing Bresenham's algorithm today you're doing something very wrong (or don't care about performance). Drawing lines and shapes is all a matter of pumping the desired geometry and shaders into your GPU today and letting it take care of the rasterization--running Bresenham's algorithm on your CPU will be many orders of magnitude slower. |
|