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by RadioAndrea 3694 days ago
It's rapid prototyping. It might just happen that the prototype is good enough to sell, but once you have a basis, comparisons can begin. If the prototype doesn't have to act as the real product, just a skeleton, it's not so hard to change the "bones" if something isn't working properly.

If the prototype is quickly made, it could even count as part of that upfront design process.

2 comments

I like my people to do more than prototype for this kind of work. It's probably a semantics argument, but we prototype as part of design and intend for it to be trashed/rewritten, whereas what I was speaking to above is real development work that will be used, definitely not polished but 'works' enough to keep moving forward.
That often means "getting the bones" right, but occasionally cutting corners to get stuff done. If your focus is having a good product, which frankly it most of the time should be, then done is better than perfect.