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by vessenes
3691 days ago
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Larger learning sets, essentially. I'm a neural net novice, but I think the general perspective seems to be that 8 vs 12 is not a big deal; either you are training something that's going to have to get split up into multiple GPUs anyway, or there's probably a fair amount of efficiency you can get in your internal representations shrinking RAM usage. One thing not mentioned in this gaming-oriented press release is that the Pascal GPUs have additional support for really fast 32 bit (and do I recall 16 bit?) processing; this is almost certainly more appealing for machine learning folks. On the VR side, the 1080 won't be a minimum required target for some time is my guess; the enthusiast market is still quite small. That said, it can't come too quickly; better rendering combined with butter-smooth rates has a visceral impact in VR which is not like on-screen improvements. |
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