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by pfooti 3696 days ago
Yes, the thing I in particular worry about is the event dispatch system. The last thing we need there is multithreaded event dispatch, where multiple handlers fire at the same time, possibly resulting in race conditions on state managing objects.

But on closer inspection of the post, this implementation seems to be highly targeted at certain kinds of compute-bound tasks, with just the shared byte array based memory. It's well-partitioned from the trad ui / network event processing system in a way that makes me optimistic about the language.