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by khedoros
3698 days ago
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Use SDL or SFML. They both let you write RGBA into a buffer and throw it onto the screen. I think they both handle hardware stretching and scaling, too. > Having 20 different versions of each function for every combination of data type and size. Welcome to C land. > I'm sure it's all related to how SGI machines worked in the early 90s and how graphics hardware evolved since then Fixed pipeline would be, I suppose. The programmable pipeline is what you get when you have GL 1.x users reinvent the API. It's great for graphics experts and a barrier for everyone else. |
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