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by vvanders 3698 days ago
If you want to use a higher-level framework then one-liner might make sense.

For OpenGL you want control over state changes, uniforms and a slew of other things. Otherwise your performance/control will suffer significantly.

Look at the things I listed there, that's the bare minimum you need to do the above, and fitting that in one page is pretty impressive.

1 comments

OpenGL is set up to optimize for all those things, instead of optimizing for the learner/simple case.

It's definitely a valid approach, but it means for simple cases, you're copy & pasting a lot of boilerplate for performance, control, and a slew of other things you don't need.

You have to learn/paste a lot before you get a little reward.