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by zanny 3703 days ago
I don't think its that bad now. We are somewhat limited by SPIR-V, but we now have the capabilities to write our own graphics APIs and shader languages that can compile to Vulkan /OpenCL and SPIR-V and go on from there. It is nothing close to as bad as the goliath of OpenGL hegemony.
1 comments

I might not be as qualified to talk about this since I am not actually working on the leading edge, but I know from past experience that development hasn't been pleasant.