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by tehrei
3700 days ago
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Vulkan and DirectX 12 are attempting to mitigate the driver problem by removing as much of the driver as possible. I've always sort of suspected AMD's Mantle initiative, which grew into the above two technologies, was at least partly motivated by their inability to ship a driver with the same performance as nVidia's... |
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Maybe I'm being too cynical, but these seem like issues inherent in the situation, and not something caused by particular quirks in gl/dx.