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by haxiomic
3698 days ago
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The haxe-language project 'hxsl' takes a pretty good stab at improving the situation. With hxsl you write your GPU and CPU code in the same language (haxe) and it generates shader strings (in GLSL or AGAL) at compiletime along with CPU code for whatever platform you're targeting. There's not a lot of documentation around it at the moment but the author explains a little about it in this video https://youtu.be/-WeGME_T9Ew?t=31m49s Source code on github https://github.com/ncannasse/heaps/tree/master/hxsl |
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It might solve some other problems with GPU programming, though?