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by stegosaurus
3709 days ago
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>> rather than just kill time Yeah, that's something I find really odd about most mobile games. They seem designed as a way to basically put the brain into a low energy state or something, rather than actually being interesting. My personal experience of games like Candy Crush is that people play them on the subway or whatever when there's nothing else to do. If they had a book with them they'd read that, if someone handed them a Nintendo DS with zero effort they'd probably do that (if they could get over the ego thing). I can't really imagine anyone setting themselves up for a marathon casual gaming session. They seem marketed to be one level above 'watching paint dry' and used in circumstances where that's the only alternative. |
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