|
>> Consoles once represented predictability, stability and ease of use. Do they have much left beyond the set top form factor, 10 ft UI and a bit more flexibility on how often you're required to be online? I'd say console still have all of these properties. Also, some of these things like set-top form-factor should not be underestimated. Other important advantages are that the buying experience is much nicer (only 1 online store, or a disc), you can expect any game that runs to at least run well enough for a decent experience, every game is optimized for the control scheme that comes with the console, and initial cost of buying a console is a lower than a capable PC. Really, the only downside is lower graphical fidelity, and lack of games that are not well suited for controller input. I have a PS4 and a PC with Steam BPM hooked up to my TV, and while I enjoy both I still can't cease to be amazed by the abysmal experience playing some PC games, it really is hit & miss. Even though my PC far exceeds the system requirements of some games they still run like crap (screen tearing, framerate spikes/drops, crashes), they have poor to no controller support, tiny fonts that are unreadable from the couch, they like to pop up mouse-only launchers, popups, updaters, whatever. PC gaming can be great but let's not pretend any of the advantages of consoles are suddenly lost because they will have mid-cycle HW upgrades (which I personally think are a great thing, if executed well). |
Right now GSync is more expensive (custom electronics) and has a better experience (consistent, often wider sync ranges) but long-term FreeSync is going to win because it's a VESA standard (VESA Adaptive Sync) and cheaper. You can often get a FreeSync model for the same price as an old plain monitor, GSync is usually a $200 increase in price.
The points you raise are all true though, the PC experience is not optimized for a 10 ft UI, and the performance tuning is often not as good (although PC is usually pushing a lot more pixels - many consoles render at 720p and upscale, whereas 1080p is standard and 1440p/4K or supersampling are common on PC). The other thing that bothers me is that every PC game is tied to an account somehow, so you can't buy/sell used games.