Hacker News new | ask | show | jobs
by shinymark 3708 days ago
Your second point is the important one for most games I think. Global leaderboards on a popular game are meaningless for the vast majority of players (do you care that you are in position 324,675?) and almost all of the implementations I've seen have been hacked. As this thread has discussed it's hard to protect false data from getting in the leaderboard.

Limiting leaderboards to friends both gives relevant context for fun competition and mostly eliminates the cheating problem by making it a social issue. I know my friends wouldn't be happy if we were all competing on a game and I cheated.