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by Scramblejams 3709 days ago
So, what does this mean for Unity3D? I'm tired of being limited to .Net(-sorta-ish) 3.5 and a stuttering garbage collector.
2 comments

See their older blogpost here: http://blogs.unity3d.com/2016/04/01/unity-joins-the-net-foun...

"For Unity developers, this means making sure the latest .NET APIs, tools, and language features are available to you."

– Support for C# 6

– Upgrade Mono Runtime and Class Libraries

etc...

I wonder when all that's actually going to drop. Like, when I can set VS's target framework to .NET 4.6.1, I'll be pleased.
Unity has moved to IL2CPP so not sure a hell of a lot.
"Moved" might be too strong a word. I know it's used to deploy on 64-bit iOS, any other platforms at the moment?
Yes, Android, with the use of the NDK.
So, two mobile platforms, no console, no desktop. IL2CPP seems to be a long way from saving us from decrepit .NET versions.