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by marcosdumay
3710 days ago
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> That's not unique to game development. Or software. Or any industry, really. Yes, it is. It's not literally unique to software, because R&D and "nobody ever made something like this" projects share it, but most industries don't. |
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In the piece it says something about "needing more windows", that isn't what I'm talking about. That's just poor game design at the outset.
I was refused an interview once because they were looking for the exact person who had done a hit title, he "obviously knows what he's doing". The product in question was 2 years late and 1.4 million over budget. I said: "I can do that...". I think the game industry is unique in that we're often hired, or not hired, based on how famous the title was that we worked on last.