|
|
|
|
|
by vvanders
3710 days ago
|
|
Not quite, from the article: > Perma-crunch is stupid and destructive, but voluntary crunch by people who are trying to push the medium is a good thing. Hard work is not bad or evil. Great things can happen when you’re willing to push. The thing with voluntary crunch is it becomes institutionalized and part of your company culture. If you don't pitch in you're managed down and out since there's always some poor soul willing to do your job. At least until they burn out in 3 years(look up the Gamasutra GameDev Salary, average tenure is just under 3 years). That said some of the best people we hire are ex-gamedev. In the industry you're trying to find the intersection of sane hours, good pay and stability. If you're in the top 5% of studios you might find that but a large majority of people never even see one of those 3 things. |
|
Just say No. What i like about voluntary crunch is that it is voluntary. At the current job we don't have them - it is a BigCo after all, life-work balance, you know. At one of the previous jobs we had semi-voluntary crunches. Well, i would just get up at the standard time, pack my laptop and say Bye! to all the guys who semi-voluntary stay out for the semi-voluntary crunch. Was rated as the top performer anyway :)
I come from USSR/Russia, the country which has been relying a lot on heroism of the people through various moments in its history. One thing becomes obvious when you learn all that history - heroism is usually required as result of preceding idiotism performed by some other people.