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commentereleven
3706 days ago
I think you're talking about unreal mode.
http://wiki.osdev.org/Unreal_Mode
1 comments
a1k0n
3705 days ago
That's right, I was, but on further reflection you don't need to do anything special in this case since it's just doing 32 bit math, not 32 bit addressing. EAX/EBX/etc should just work in real mode IIRC.
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