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by bnwllc3 3706 days ago
Actually I think the imperfect information favors the machine. It's much easier to for an AI than human to control 10 scouting units and gain more information while doing everything else in the game.

  The challenge lies in making the computer comprehend such decisions. 
Does comprehending the decision go beyond: see x units / specific setup > need y units to counter > need z resources > switch to z resources.
1 comments

Early game you cant afford 10 scouts.

I think the difficulty of interpreting the information and the act of information gathering itself as a basis for planning and decision making is hard.