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by bb85 3711 days ago
Nitpicking but in SC2, or any video games, actions aren't analog.

A unit's position is a function of 3 _probably_ 32bits numbers, giving 2^96 discrete positions.

You can get that number much higher probably, by adding other factors like current speed, orientation, etc.

You're right though that you have to tackle the problem differently, because while you'll be able to try to define a strategy in go by iterating over a bunch of discrete possibilities in the 19x19 grid, there is no way you can do that for a 2^hundreds size grid with current tech.

I guess AlphaGo is in for a few semesters on strange attractors!

1 comments

How would strange attractors assist?