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by elementalest 3715 days ago
The data the agent perceives is going to be very different from what would be attained from access to dooms internals, as a 'normal' AI would have. The challenge is to bridge the image recognition and intelligence together efficiently and effectively.

Of course it does not make sense to use in a real game implementation. The idea is that such technology could (with further development) be used in real world scenarios/applications. The problem is simply posed in a game environment to make it interesting and easier to approach.