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by johntb86
3707 days ago
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OpenGL has native support for sRGB blending, so maybe keeping the same gamma allows them to use the same hardware to accelerate Display P3 blending. Though I think sRGB's gamma is technically the much more complicated { cs / 12.92, cs <= 0.04045
cl = {
{ ((cs + 0.055)/1.055)^2.4, cs > 0.04045
and not exactly 2.2. |
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