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by kazinator
3718 days ago
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The TL;DR for this article is, approximately: "Our heads are so far up our asses, that the only choices we know about are somehow compiling C++ at run time, or using a slow, interpreted scripting language. Specifically, we've never heard of dynamic languages with good compilers that are available at run time." |
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The article covers a number of areas where scripting languages fall down in practice as a solution for fast iteration in many area of game development. Please see section 15.2.1.