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by kazinator 3718 days ago
The TL;DR for this article is, approximately: "Our heads are so far up our asses, that the only choices we know about are somehow compiling C++ at run time, or using a slow, interpreted scripting language. Specifically, we've never heard of dynamic languages with good compilers that are available at run time."
4 comments

Thanks for this insightful comment. I shall remove my head from my arse (I'm British) for just a moment so that I can see the monitor sufficiently well to type a response.

The article covers a number of areas where scripting languages fall down in practice as a solution for fast iteration in many area of game development. Please see section 15.2.1.

Great you have a dynamic language with a good compiler, you at least need to have: Strict coding guidelines to ensure performance, tools to get back what is lost without static typing.

No tool is perfect. Don't knock solutions to problems you don't have.

> The TL;DR for this article is, approximately: "Our heads are so far up our asses

Aw come on. Don't make Lisp programmers look even worse. It's embarrassing.

Also, this breaks the HN guideline against calling names in arguments.

Come on. That has very little to do with 'Lisp programmers'. It's mostly his personal problem.
Sure, but sadly that very little is enough to have created a big perception, which definitely wasn't one person's creation.
Does that make sense?

I fear it doesn't.

It wasn't your best attempt at moderating. Just my direct perception.

That's a pretty bold statement for not providing any suggestions.