Hacker News new | ask | show | jobs
by frik 3717 days ago
> The game compatibility situation, in particular, was quite miserable

Win 2000 already supported DX8 and most games worked fine. The step to WinXP was very small (and for games interesting: DX9 and "compatibility mode" shims). Only the setup routines were sometimes a problem because they checked for Win9x or even actively detected WinNT and aborted.

Though many with low end hardware got bad performance, that was the problem. Win95 required 4MB memory. Win98 16MB. WinME 32 MB. People with an old PC tried WinNT4/2000/XP and it run slow, no wonder.

The NT line was viewed as a resource hog and viewed as over-architecture with a HAL and Win32 running as sub-systems. In 1996 WinNT 4 already needed 32 MB. And Win 2000 128 MB. (I had a notebook with Win2000 with just 128MB and it wasn't flying, it barely run.) WinXP was also viewed as a resource hog by doubling the memory requirement within 1 1/2 years to 256MB as minimum requirement, only with 512MB it run really fine. (I bought a new PC with 512MB in 2001 and never looked back to Win9x DOS based Windows line. 99% of all games worked just fine, and for the rest there was Dosbox/Bochs/Quemu/VMware.)

I wish one could buy a Win10 build that comes with Win10 kernel, the Win2000 shell and no spying & tracking crap. A modern OS still could be very fast and consume a lot less hardware resources.