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by pcwalton 3720 days ago
It's really not bad in practice. I've measured the amount of compilation time that generic instantiations take up and it's always been pretty low. Something like 20% (it's been a while, so take with a grain of salt), and that's with a naive implementation that doesn't try to optimize polymorphic code or perform ahead of time mergefunc. 20% is well within the project's demonstrated tolerance for compiler performance regressions from version to version. And you can do better with relatively simple optimizations. Generic compilation has been well-studied for decades; there are no unsolved problems here.

I would heavily advise against trying to do better than monomorphization with intensional type analysis (i.e. doing size/alignment calculations at runtime). We tried that and it was a nightmare. It didn't even save on compilation time in practice because of high constant factor overhead, IIRC.

Monomorphization is one of those things, like typechecking in ML, where the worst-case asymptotic time bounds look terrible on paper, but in practice it works out fine.

People point to C++ compilation times as a negative counterexample, but most of the compilation time here is in the parsing and typechecking, which a strongly typed generics implementation will dodge.