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by madawan
3716 days ago
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The way I work is, I make an interface{} red-black-tree, and then when I need to store things in it I create functions around it. Suppose I'm storing Tiles in a Level: the Level struct will contain a (private) RedBlackTree and I'll define GetTile(Pos) Tile and PutTile(Pos, Tile) on Level which do the casting to and from interface{}. I still have type safety since I cannot put/get anything but Tiles in the RedBlackTree. But I didn't need generics. |
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Of course, in some cases you can do casting on your interface boundaries. But in many other cases this is not possible, e.g. if you want the API to return an ordered set or map.