Hacker News new | ask | show | jobs
by illumin8 3726 days ago
The client would still need to send the full size stream to every other client "when talking" so you have the same problem if the client's upstream is < 5 mbps.
1 comments

Well i'm an idiot!
You aren't! This is just a hard design problem -- mesh topologies degrade rapidly beyond two-party communications, mixer topologies introduce lag and quality issues during the compositing phase, and router topologies are still being proved out (but are probably the best option for not-huge multiparty communications). There's no silver bullet, but several options that force reasonable tradeoffs in design.
Exactly, it's just a tough problem to solve. As you so eloquently stated, the server-based solutions all introduce a terrible amount of latency (500ms-1 sec+ round trip) so they're not a silver bullet either.

The impressive things about WebRTC like appear.in are: - Video/audio quality is extremely good - better than almost any other server-based video chat. - Latency is extremely low because of it's direct peer-to-peer communication method. It's awesome having video chat that is <20ms round trip latency (assuming you're all in the same geographic/metropolitan area). - HTTPS/TLS/SSL gives you end-to-end encryption, which is very nice to have.

At the cost of very high bandwidth due to the mesh topology.

I just meant that I felt a little silly for overlooking something like that.

One of my biggest pet-peeves is when people swoop into a field they know very little about and proclaim they figured it all out, and i kind of feel like i did that here a little bit and it bothers me.