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by coldtea 3723 days ago
>Therein lies the rub. You can't beat real circuits and valves especially when you're cranking it loud for a gig.

Actually you could very much can, and especially in a gig, where acoustics are not as perfect as at home with expensive hi-fi speakers.

You'd be surprised how many top artists, with huge followings, use amp simulations and plugins both on stage and on their productions.

>The difference between the (admittedly pretty amazing) VST's and the real deal is the difference between sounding good and sounding great.

No, that's talent and a good mixer, producer and masterer (neither of the three lesser acts have).

Tons of great sounding albums where recordings with VSTs. Heck, even Bob Ezrin uses the things nowadays...

2 comments

Generally VST's and top gear are used together. I wasn't suggesting VST's have no place in great sounding records but the initial source needs to be great to sound great. While I'm sure that a great producer/engineer will make a better sounding record with only VST's than an amateur with all the best gear in the world generally the top producers don't compromise at all because they don't have to.
As an aside/complaint, I truly wish there was a way to emulate raw feedback. Back when I lived with my parents in the middle of nowhere, I could crank my tiny amp up to 10, put earmuffs on, and just let the noise wash over me when I crouched next to my amp. Now I'm in a house with a child, and no VST is going to give me that same thrill. I could perhaps buy an e-bow and stand near it when I'm soloing, but it won't be utter chaos.
There's no reason this isn't possible with a VST plugin, if you're willing to do it the old fashioned way of grabbing some speakers, playing(monitoring) the playback out, and standing next to them with an instrument. Now, if you're talking about emulating all of that in a VST, then yea that sounds like an incredibly difficult thing to control with traditional MIDI/sound controls