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by Retric
3727 days ago
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how fast can that player run? Is asking about internal state. When can you get to X is not. The internal vs. external separation can often greatly simplify things. A player does not care where another players feet are they care where the best place to toss the ball is. PS: In an actual game there is a lot of communication going on. You don't want to throw a ball at someone looking in the wrong direction. So, at some level you're stuck dealing with innate complexity. |
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Again, "messages", "objects", etc. -- these are metaphors. They should be abandoned as soon as they stop being helpful.