| Nickel City Pixels is creating the VR gamification of education. Given the evolutionary psychological origins of play, education is video games' greatest pairing. Our first title teaches English as a Second Language via VR Role Playing Game. Korea is our entry market. Korea spends 15 billion USD on English education. Results suck. The country's broken educational system is a big reason for its record suicide rates. Police raid after-hours schools to ensure students don't study past legally mandated curfews! Despite hard work and extravagant spending, Korea ranks just 15 of 20 on IELTS scores. ESL education fails in Asia because the learning materials are written by Romance language speakers. They mistakenly assume Romance language equivalencies are universal (this is also a reason for the failure of machine translations). The world's majority of ESL learners face obstacles that are too numerous to list here. Shockingly, these issues are not addressed by educators simply because they do not know any better. Exception: founder Michael Kelley taught ESL overseas while teaching himself Korean. In his spare time he became an award-winning indie developer. Upon returning home he pioneered and taught game development courses at University and is a publishing author on the subject. He currently works to realize the full potential of the video game medium and use it to do some good! As a result we have a unique understanding of the aforementioned obstacles and an ability to create a far greater level of engagement and immersion than has ever been possible. Nothing does engagement and immersion better than video games. Not coincidentally, engagement and immersion are the hallmarks of a successful language learning curriculum. There's a global need for greater communication and understanding. The VR gamification of (ESL) education can and will cure societal ills, empowering a new generation as never before. Nickel City Pixels will help to make it so! |
Has there ever been an educational game of this nature that was extremely successful? Oregon Trail, Civ, etc. don't count because they do their teaching through the environment. I'm not saying it would be impossible to make something really impactful, but I'd be worried about plowing a ton of dev effort into a new platform with lots of graphics PLUS enough ESL content to make it worthwhile and actually be fun.
Hmm though: I realized that English, at least written, is one of those things that people can improve at greatly through online interactions with others.
Anyway, the other fear I have about this product is that it seems like "a solution looking for a problem" -- it seems like you know ESL, and you are excited about VR, and you want to combine the two. But that's not the way to create a company; you need a market demand and then design a product to fill the demand.