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by simdude
3716 days ago
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There is no reason to assume that the same physical rules and limitations of our own universe apply to the universe that is simulating us. Our universe could be a drastic simplification of the "real" one, indeed this simplification is the kind of potential evidence the article mentions us looking for. I remember reading once that the limitation on speed of light could be a performance optimisation. Isolating each "light cone" of local spacetime allows the simulation to be distributed and run on separate compute clusters, because it limits things to local interactions rather than universal ones. Things in superpositions only becoming "set" after observation... that is just lazy evaluation. It's fun to think about. |
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>Things in superpositions only becoming "set" after observation... that is just lazy evaluation.
I've always thought about it this way also, I'd love to get a source on where you read it so I can see a different take than my own.
Some other things to consider:
1. Planck length is the most granular unit or pixel the computer can measure.
2. The time it takes to move one Planck length at the speed of light is the time of one iteration of the simulation's "main loop".
3. The reason time dilates as you approach the speed of light is because the faster a particle moves, the more the main loop must access that particle, and the more the particle's state may be in a "being processed" lock where it can't be mutated by anything else.
Just some thing I've always thought about when trying to see if I could use code patterns and processes to quantify the behavior of the universe. Of course, I wouldn't say I believe these things as fact or anything, just awesome to think about.