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by exDM69
3725 days ago
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> I think it is much more elegant than the traditional point-in-poly ray-cast rasterization technique. This is pretty similar to the point-in-poly raycasting (this is especially clear if you use the stencil buffer, but for some reason the author actively avoids that). You might also see some similarities with stencil shadow volumes (as seen in Doom 3). There's two tricks used here: stencil-then-cover for the "bulk" of the shape and the Loop-Blinn method for doing quadratic Bezier curves in a triangle. You can find plenty of resources on both. |
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I looked for the original Warnock paper online, but it is behind the ACM paywall. That would at least tell me if they knew of that in the mid 80's.
I will check out the Doom 3 stuff. I had that on my reading list from a while back.
Thanks for your answer.