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by mrec 3725 days ago
> Thankfully the shader code is in GLSL as you would expect

That's not necessarily what I'd expect, given that it's from Microsoft Research. I know they're a pretty independent bunch, but still, kudos.

1 comments

You've misread; Evan says that he based his calculations on a Microsoft paper. Not that he works for Microsoft or that this is Microsoft Research or anything like that.
Whoops, you're right, I was way off. Thanks for the correction.