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by pcwalton
3725 days ago
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Well, I'm a bit confused as to how this is fill-rate friendlier than something like [1]: if you are drawing and checking the winding rule via the stencil buffer or color buffer, then you're going to overdraw a lot. A technique like [1], on the other hand, only paints each pixel once. I would think that, compared to the LUT texture approach, this technique is lighter in FS load but more expensive in terms of fill rate/ROP. [1]: http://wdobbie.com/post/gpu-text-rendering-with-vector-textu... |
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The approach you linked too is very well thought out but each font still does pixel processing for a bezier curve, which is many orders more expensive than a clip(). Never mind the addition of a dependent read via the LUT and the tracing step.