Hacker News new | ask | show | jobs
by glennsl 3721 days ago
I'm not the parent, but my impression is that Go is productive more in the sense of quantity than quality. It is easy to pick up, understand and use. But it is also very error prone, because its type system is poorly suited for proper error handling, nulls and generic code. It's certainly better than C and most dynamic languages, but that's not setting the bar very high.

I really see no reason to pick up Go these days unless you're a fan of 80s retro hits. If you want most of the goodness of Rust combined with the easiness of Go, look to Kotlin and Swift.

2 comments

  It's certainly better than C and most dynamic languages, 
  but that's not setting the bar very high.
I'm not sure I agree with that sentiment; C and dynamic languages are used in important applications and being better than them for the same tasks does seem to be a design goal of go. I personally feel that it accomplishes this in a number of areas.

  It is easy to pick up, understand, and use.
This is true and I think it's a huge benefit.

  But it is also very error prone, because its type system 
  is poorly suited for proper error handling, nulls and 
  generic code
That's your opinion. It's less safe than rust, more safe than python. I think it has a rather large niche. I personally like interfaces and that idiomatic golang testing uses language primitives.

It's weird to me that people compare Go and Rust, they're languages with very different motivations.

> C and dynamic languages are used in important applications and being better than them for the same tasks does seem to be a design goal of go

C is essentially popular because it's popular. And it therefore has a huge ecosystem, can run on pretty much anything and has tons of code already written. That's a huge benefit, and one that Go does not have because it hasn't existed as the dominant language for 45 years yet.

Popular dynamic languages have the benefit of being toys with the bare minimum of features needed to scale beyond toy programs. You can build a house with legos too. It won't be a good house, and it won't be very cost-effective, but it's certainly possible.

> That's your opinion.

No, it's not just my opinion. A well-designed type system eliminates the possibility of you making certain types of very common errors. It will refuse to allow you, and it will sometimes even help you understand why, and what you should have done instead.

The complexity of Rust comes mostly from how the type system has been designed to handle manual memory management. If you take that part out and replace it with garbage collection, you'll get a language that is both safe and easy to learn and understand. Not quite as safe as Rust, and not quite as simple as Go, but very close in both regards. Languages like this do exist. See Kotlin and Swift, for example.

> It's weird to me that people compare Go and Rust, they're languages with very different motivations.

In this we agree. And I'm not arguing for Rust as a substitute for Go. But I am arguing for ignoring a language that ignores much of what the rest of us have learnt about type systems and programming languages during the past half a century (in real years, not tech years).

Swift isn't garbage collected. (Allocation and deallocation code is handled by the compiler).
Depending on who you talk to, reference counting is garbage collection. Industry tends to mean "tracing GC" when they say GC, academia tends to mean "all runtime automatic memory management schemes".
I might be totally off-base, since unlike you I have no background in compilers, language runtimes etc, but I was under the impression that Swift's ARC is compile-time, which would make it not GC'ed by either of your definitions, whereas runtime ARC, like PHP's implementation, would fit the second.
It's all good! This is a very subtle difference.

So, imagine an interface to a reference counted thing. You have two methods:

  rc.add()
  rc.subtract()
Add bumps the count, subtract drops the count down. When the count hits zero, the thing is deallocated.

What Swift's _automatic_ reference counting is insert the calls to add/subtract _for you_, so that you don't need to do it. But fundamentally, they're still there. So the decision of "when does this get deallocated" is still a runtime thing, even though those calls are compiler inserted.

Does that make sense? Here's another reference: http://stackoverflow.com/questions/6385212/how-does-the-new-...

> It is easy to pick up, understand and use. But it is also very error prone

These two sentences are badly in conflict. How can you say you “understand” something if you find yourself repeatedly making mistakes when you use it?

Compare a hammer and nails to a nailgun with various safety mechanisms. Which one do you think is easier to understand, and which is more prone to sore fingers?
> Which one do you think is easier to understand?

For a toolmaker, the hammer. For a user, the nailgun.

Also, there's a qualitative difference between physical tools and programming languages. The design of a physical tool can only lessen the likelihood of an accident and/or the seriousness of its consequences, but never entirely rule them out - that's why they're called “accidents”. On the other hand, programming languages can be designed to treat logical errors as invalid code. A program that doesn't compile is completely guaranteed not to corrupt your data, reveal your passwords to hackers, etc.

What if you can't understand the logic of the compiler, and therefore aren't able to write any code in the language at all? Sure it's not very error-prone, but it's also not very useful.

I'm a big fan of Rust precisely because of its safety features. Even if you don't need manual memory management there are huge benefits to resource management safety that no other language can provide. But I still recognize that there's a trade-off here.