Hacker News new | ask | show | jobs
by 6stringmerc 3733 days ago
I'm really quite excited to write out the experience, though I have to admit over 10 years have passed so I've got to focus to dredge back up the memories.

The 'wiped out, zero points' actually makes the most sense from a pragmatic standpoint. Figuratively speaking, you get zero points when your culture/society/etc is annihilated, wiped out. So there was an incentive to behave in a way to avoid being destroyed.

Just to sum things up, during the conflict & negotiation stage with the "victim" country, the coalition had them surrounded in one tiny town, otherwise taking over the rest of the country. When negotiations failed, the last holdouts were destroyed. It didn't have to end that way - the coalition was okay with letting them have a little compound and stay out of the way...but they didn't like that, made all sorts of demands and noise, and were eliminated out of convenience (my convenience, not necessarily the entire world's).

1 comments

Right, but rewarding continued existence is already incentivization to not being destroyed.

If the class is graded on a curve, then by making annihilation equal an instant 0 points, you've incentivized the teams to wipe each other out.