|
|
|
|
|
by hythloday
3740 days ago
|
|
Twitter, now, sells advertising, which is 90% of its revenue. While it was VC-funded, which is really what you should be comparing it to as it's the prevalent stage of an startup, it raised money from VC funds by hitting non-contractual milestones in terms of MAU/DAU increases. I don't think that's particularly different to the milestone model that's prevalent in games - a third party pours money incrementally into the development of a product contingent on the mutually agreeable evolution of the product. Unless you're in the habit of delivering RC-quality milestones (which is afaik unheard of in AAA development), the marginal value of a milestone is negative right up until the last one. |
|
The argument in this thread is that games industry is somehow behind times and not using the best practices used at places such as Twitter. The question is - how do you know your practices are the best and not the other way around?
Game studios go out of business if they don't deliver quality software on time and on budget. I know it first hand since I have been through several studio closures. The practices game studios use are tested through natural selection - if they fail at delivering software they are out of business. To make things more interesting there is also competition: a good game decimates sales of the worse games released around the same time. And if the sales go below the projected ROI - it's the game over. So it's not enough to be good enough to survive, you need to be better than the competition.
Trendy web companies don't sell software. They sell services and the quality of software they use is secondary. E.g. if I wrote a Facebook's clone but 100 times faster, using 10 times less memory and with 1/1000th of Facebook's staff it would not threaten Facebook. People would not close their accounts and move to my network just because I have better software. A web company is fine as long as their website runs semi-reliably.
So how come the battle-tested practices of the games industry are so bad compared to the practices of the industry, which mostly sells advertisement? What are the criteria you use to compare?