Haven't Mojang added restrictions on people being able to charge real money for in-game items? Would be interesting to know how Minecraftly gets around it.
I don't get around it, I respect Mojang and abide by their terms, the subscription is only for cosmetic items.
Think of Minecraftly open source as wordpress.org, and Minecraftly demo server as wordpress.com, so at least there is donor engagement from people who are interested.
The only thing I don't like about Mojang is how they design Minecraft Realms architecture. It's proprietary and too complicated. I want to build something simplier, more scalable, with better player's freedom in cross-server interaction, and is supported for years to come.
How is "a chance to win God armors, weapons and tools with full maximum enchantments" only cosmetic? That's found at https://s.m.ly/category/305898 along with other stuff that seems to be pay2win.
I don't think it's really in Mojang's interest to actually enforce those rules. The majority of servers I've ever been on have a "Donation" system allowing you to buy in game perks (currency, commands such as /fly, etc). Incentives like that are what keep lots of servers up, and more people playing the game.
Think of Minecraftly open source as wordpress.org, and Minecraftly demo server as wordpress.com, so at least there is donor engagement from people who are interested.
The only thing I don't like about Mojang is how they design Minecraft Realms architecture. It's proprietary and too complicated. I want to build something simplier, more scalable, with better player's freedom in cross-server interaction, and is supported for years to come.