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by Monory 3745 days ago
Problem with that lies in different balancing.

For example, while banelings, are considered hard-counter to marines, stimpacked marines are still faster than even speed-banelings not on creep and just a little bit slower on creep. Pros use splitting to minimize damage, but here, as you can see, it can be just ultimate showdown.

Another example would be high templars vs ghosts. It is fairly difficult for Terran player to target high templars, but just two EMP shots basically puts templars out of combat, and miss of those shots renders ghosts mostly useless.

So, any area-of-effect attacks would be mostly useless due to infinite APM. That means minus colossi, tanks, banelings, thors and many other units. Probably that means that some race will be somewhat (or, maybe, insanely) overpowered (my bet is on Terran due to possibility of multiple drops, which themselves could be useless, though (because AI can't "miss" a drop), and stim-marine micro). So, the game will require massive rebalancing.