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by PinguTS 3744 days ago
VR has its use cases. But the question is, will it be like 3D for mass market? Everybody praised 3D when it started a few years back. But now 3D seems to be dead, with the few exceptions like movie cinemas. Even most of the TV manufacturers seems to get rid of it.

So what about VR? Only a hype by the tech savvy community and the lost and forgotten in a few years when it should be ready for mass market?

3 comments

3D was never really there as a technology, it was pseudo-3D.

VR tech is actually quite impressive, and as a result people will figure out how to apply it to humans.

Have you tried any of the consumer VR headsets? My experience is that nobody makes the comparison with 3D TV any more after trying high end VR.
Seriously, was anyone ever hyped on 3D TVs? It always felt like a marketing push. I don't know a single person that was ever excited by it. Whereas the excitement from people who have tried VR is palpable.
Yeah, speaking for myself I was never excited by 3D TV or movies but I quit my job to work full time on VR because I'm so excited about the possibilities.

Game developers can be a pretty cynical bunch. I worked with a lot of seasoned devs who were totally blase about getting an Xbox One or PS4 on their desk years before they launched but were genuinely excited even by the DK1.

I think it's very much like 3D and will fail to be a wide commercial success for the same reasons.

-With standard 2D monitors, nobody has to wear equipment on their heads.

-People have physical reactions to 3D/VR that they don't normally have in a 2D monitor.

-3D/VR requires each participant to have their own set of gear.

I think there's a lot of hype because many gamers are really excited the technology, and because we don't have any other up-and-coming tech to latch onto these days.