| VR is not yet 'here' and is not currently delivering, but it is promising a lot. The form factor alone has challenges which the public will not be willing to sacrifice for the experience, which could turn out to be mostly a gimmick. Some things people don't think about; -) looking at your keyboard/input device whilst wearing a VR headset -) being the same room as other people for prolonged periods of time with a headset -) sharing experiences with other people close to you -) what are you going to experience on VR, that needs VR so bad? Who is going to pay/develop and what is this content going to be... can it actually deliver, making good immersive software is incredibly hard. -) and then cost... |
The real problem with this question is that it's like asking someone in 1990 what the point of 3d graphics are. Beyond what's been announced, there's no definite timeline for anything - who besides John Carmack would even imagine the genre (FPS) that would popularize 3d graphics cards? Who could predict that Castlevania would suck in 3d but Mario would find an amazing niche?
I trust that most people reading this thread are alive and well, so clearly we don't "need" VR, but I can imagine some incredibly engaging experiences that will make today's best entertainment options look second best at best. Imagine playing a competitive game of ping pong with a friend that lives a few states away. Imagine watching a sporting event from the best seats in the stadium. Imagine being able to golf at a luxurious seaside resort... after work in the middle of winter, in your apartment. Imagine watching movies on a movie screen sized virtual screen. All of these are necessarily limited by being based on existing analogues, some or all of which could be completely off the mark, but I for one believe we'll see some breakthrough experiences rather quickly.