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by SerLava 3741 days ago
> it should have to use the same interface that a human uses.

Yeah, I've followed Starcraft AI automation for a while. The people programming these AI systems have basically been creating individual unit AIs with a tiny bit of latency.

It's cool to watch but absolutely does not advance the game theory of Starcraft. If you actually had to ration moves, they would have to come up with quite interesting systems. I'd be fine with something borderline impossible like 500 APM - as fast as you can physically click buttons with 10 fingers. Not 2000 APM.