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by KannO 3739 days ago
Animation isn't subject to camera blurs, but since mechanically precise movement is so boring to watch animators have always utilized motion and frame blurs as stylistic expressiveness.

http://animationsmears.tumblr.com/archive

Given how cumbersome and glitchy Adobe's 'content awareness' algorhythm is, there's not much help for animators via software tools for that type of motion (in 2D, for 3D the general trend seems to be realism but 3D animation software has more than enough options for stylistic choices of surreal motion).