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by skarist
3753 days ago
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We are indeed witnessing and living a historic moment. It is difficult not to feel awestruck. Likewise, it is difficult not to feel awestruck at how a wet 1.5 kg clump of carbon-based material (e.g. Lee Sedol brain) can achieve this level of mastery of a board game, that it takes such an insane amount of computing power to beat it. So, finally we do have a measure of the computing power required to play Go at the professional level. And it is immense, or to apply a very crude approximation based on Moore's law, it requires about 4096 times more computing power to play Go at the professional level than it does to play chess. Ok, this approx may be a bit crude :) But maybe this is all just human prejudice... i.e. what this really goes to show is that in the final analysis all board games we humans have inveted and played are "trival", i.e. they are all just like tic-tac-toe just with a varying degree of complexity. |
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What is most interesting for me is that the nature of solving the problem "how do I win at Go?" is one that has not been, historically, one that computers could solve. Compute the ballistic trajectory of an artillery shell? Easy. Compute a winning strategy on the fly? Impossible. But by creating tools that allow computers to work on those problems we open up the things that can be improved and automated and that has historically improved the experience.