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by TheOtherHobbes
3760 days ago
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The "Semantic" tag is misleading, because human perception parses lighting and textures cues in 2D images as 3D hinting. Representational art is all about modelling, highlighting and/or transforming the hinting, depending on the level of abstraction. E.g. if you look at portraits, the pen/brush strokes usually emphasise 3D structures. This code does a little of that, but the model is extremely crude compared to the models the human brain uses. For genuine semantic perception you'd have to duplicate - and maybe improve - the human model. I doubt you can do that in 2D, because the human model is trained by years of genuine 3D perception. That's not to sound negative - I think this is very impressive visually. But it could be taken further. |
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Actually, the code does none of that ;-) All of the semantics are provided by the users: either as manual annotations or by plugging in an existing architecture for semantic segmentation / pixel labeling. It's designed to be independent of the source of the semantic maps, so we can continue to work on both problems separately.
It works for basic color segmentation already, and here are some of the papers we're integrating currently: http://gitxiv.com/search/?q=segmentation