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by sounds
3761 days ago
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Having worked on some code very similar to this, showing the computer's best moves would be quite artificial. Here's some thoughts as to why that is: 1. The computer can discard all its current best ideas and flip through new ones so fast, it would be a flickering blur to humans. 2. Even if we put a speed limit on it, the move being considered is itself the result of considering a lot of slight variations. 3. The ability to _articulate_ in a human language what makes the move nice is itself a "hard problem" closely related to natural language processing. 4. Even just having some color codes or symbols and grouping related ideas has some serious problems: now the visualization is pretty technical to begin with, the computer is still able to memorize and compare moves at an unbelievable rate, and it's still fundamentally not the same as the method Go masters use to find a solution. |
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Even with all that thinking output on the screen, the computer would still soundly beat myself and another (intermediate) player.
Here are some screenshots to illustrate what I'm talking about:
http://fifthsigma.com/CoolStuff/DecachessThinking/