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by endergen 5964 days ago
I don't want faster as in more throughput, I want faster as in lower latency. Imagine if we could actually develop software that could depend on the internet being lower the 1/60th of a second. All the logic we have to do in games hide latency would go away. We would then be able to just pass back and forth input streams and have our simulations sync by exchanging them back and forth. Perhaps 1/120th would be ideal so that both parties feel a sub 1/60th of a second response time.
1 comments

Lovely dream. It is unfortunate that it takes 130ms (10x as long as your dream) for a pulse of light to circumnavigate the world. Even if it was point to point, without switching or network delays, it would take up to 60ms.

http://en.wikipedia.org/wiki/Speed_of_light

You can't remove the speed of light constraints, no matter how nice it would be.

There's a saying: bandwidth is money; latency is physics.

You can always get more bandwidth (more flow per second) through the pipes by just building more pipes. This isn't difficult, just expensive.

Reducing latency, however, is much harder. Eventually you still have to deal with a photon moving through fiber and an electron and a circuit.

Thanks for the reference. I appreciate it.