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by CliffyA 3755 days ago
It even inspired a WWII plane game to use deferred rendering, which optimizes for having many lights on an object. Even tho they for the most part had only one light source (the sun)...

https://www.youtube.com/watch?v=UuDPTw_j6zw (it's somewhere in this presentation, but I'm on mobile ATM)

1 comments

Many lights is not the only advantage. There are some deferred decalling techniques that I could see be very useful to a flight simulator for terrain drawing, for example.